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Update 11 - Halloween 2.0


To enjoy all the new Halloween content from the beginning, please use a fresh save or one that hasn't started the Halloween 1.0 content, thanks!


Howdy, Gainers!

Happy spook month! This update updates the Halloween content from last year!


What's new since the last update?

  • Halloween 2.0!
    • Trick-or-treating now has a chance to unlock additional activities ('Investigate the howls' and 'Visit the haunted house')
    • The 'Meet a demon' content has been totally revamped with new sprites and content. Hope you like your husbands plural!
    • 'Haunted House' with a puzzle, new character with sprites, a puzzle to solve, a reward, and a bad-end. There's some new GUI/Interactive stuff in here that I'm really proud of, and will be bringing to other parts of the game soon!
    • 'Werewolf' encounter with new sprite,  3 scenes (3rd unlocks on second encounter) and two bad-ends.
    • Added a secret to an existing character's dialogue (Only available during October!). A funny little extra to make you laugh :)
  • Quality-of-Life changes
    • Screen "fade" effect is now a "dissolve". It's less intrusive, and now the screen wont fade to black whenever the background changes.
    • Added transition effects to the 'Pass by front desk' and 'Hotel room' scenes.
    • When player weight changes, it's now shown immediately instead of calculated the next time you sleep.
    • If you compliment/insult a character so much that the bonus reaches 0, some text indicating you've hit the daily limit will display.
    • When Matt gives you stretchy clothes, you can now return them. He'll keep them safe if you want them again.
  • Bug fixes
    • Fixed a bug where Terry's "Bully" dialogue was the same as his "Insult" dialogue.
    • Fixed a bug where Deity would save you, but your weight-loss from being saved wouldn't be shown for a day.
    • Fixed a continuity error in Terry's dialogue.
    • Fixed a typo in Ripley's coward ending.
    • Fixed a typo in Hunk's coward ending.



    Expect further bug-fixes over the next few days, and stay tuned for U12 previews!

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