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Update 10 - Patron-only build 2


Howdy gainers!

It's time for another Patron WIP build!


What's new?

  • Final quest and endings
    • Begins after you've had your first Deity dream and are bad-ended. You'll have a missed call in your hotel room that begins the final quest. For existing saves with everything unlocked, it'll trigger when you next bad end!
    • Save the townsfolk by rallying them to stop the Deity, or pick your favourite NPC and run away. You have 7 days from answering the phone to do it!
    • There are a total of 25 endings (11 Good Endings, 10 Cowards Endings, and 3 Bad Endings) to find.
  • UI tweaks
    • Menus with more than 3 items will now split into 2 columns. Further tweaks incoming.
  • Misc optimisations
    • Some bits of code that may have been slowing down the game for older PCs have been optimised.

Known issues:

  • Final mission is very easy to accomplish, in future builds it's going to be pretty tricky for an unprepared player to suddenly woo everyone and win if they haven't been doing it previously!
  • Some GUI elements may be funky. I tested as much as I could, but I'm expecting at least one menu in-game to bug out.


Coming up next: Sofi weight gain path and new artwork, as well as a secondary objective (To be voted on soon!)

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